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Daniel Martins
Game Developer
About me
Hello, I am Daniel Martins, a programmer.
I have been developing games and experimental concepts since high school focusing in game systems and tools for Unity and Roblox Studio.
I started as self taught first in roblox and then expanded to unity learning how to code different things like doors, items,vehicles, AIs, etc.
A few years later I went to university to study game development at IADE where I learned even more and was able to improve and polish my skills.
My Erasmus was in Bradford UK, at University of Bradford where I had the opportunity to challenge myself to a higher degree by working in a VR game.

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